![]() ![]() ![]() ![]() # Pavcules : What happened to the new games modes that were developed? Baku was able to make them appear, but they don't work very well. # fredizzimo : Almost all understeeer that you get is because of limited steering # fredizzimo : haha they were dropped out, like many other things # fredizzimo : Empire liked to drop out nearly completed things. # Pavcules : was their any plans for team games? and why were most of the tracks not complete like in FO1? Can you guys send a list of all idea's that were dropped, and the almost complete files. # Pavcules : Complete in terms of driving anywhere. # fredizzimo : Team games were planned, but actually dropped even before anything was done A blast from the past, a FOJ chat with Bugbear fredizzimo. There no way Bugbear could made a new Flatout that would please all Flatout fans and Bugbear for the first time did not have a publisher tabling some the things they wanted do with Flatout this go around. How you get "true successor" of the flatout series when Jonas says "go back to the core Flatout experience", Flatout 1, the more "realistic", folkracing of the 3 Flatout games Bugbear did? And Jonas also said they had 3 games in mine for NCG, Flatout, Street Rod and Destruction Derby.Īnd I always ask, which Flatout should Wreckfest be base on? Flatout 1 ( my favorite for racing online, Flatout 2 ( more acradey version and best modding version ) or Ultimate carnage ( the most arcadey version of Flatout and my least favorite Flatout ). Purple, when will you acknowledge that this was not what BB advertized? You can't argue what the clown said at the beginning of the video that NCG was going to be a true successor of the Flatout series. Now the Bugbear pre-order video did look more like a Flatout racing game ( 1:45 ): Thanks to Sneak Peek videos going viral on youtube, did get Next Car Game sales off to a very good start!! Demo was never going be what the full NCG\ Wreckfest game Bugbear plan to make. The demo was to show off the soft body damage. ![]()
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